Now there’s only one way to Guard Impact, and it no longer costs mete like it did in SC5. The trademark Guard Impact system has also had some revisions. Not only does this provide flash cinematics, it also gives novice players a way to compete without engrossing themselves in frame data and more advanced mechanics. First and foremost is the Reversal Edge system, which allows players to perform a counter of sorts that will absorb almost any attack (including throws), then provide a counter attack that leads to a Rock, Paper, Scissors-like cut scene. Several new and changed mechanics are squarely focused at newcomers and casual fans. Soul Calibur VI does this well, while still catering to the hardcore competitive scene.
One of the current trends in fighting games is to make them as accessible as possible. This brings back many fan favorites, while also giving Bandai Namco a chance to add some new characters, including a guest character in the way of Geralt from The Witcher series. While the development team didn’t go all the way to Soul Edge, most the events in Soul Calibur VI take place between the first Soul Calibur and Soul Calibur III. After many characters were replaced by younger counterparts in Soul Calibur V, Bandai Namco has taken a step back with Soul Calibur VI offering a soft reboot of the series.
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Arguably the best Soul Calibur fighting mechanics since Soul Calibur 2.Īs the seventh entry in the Soul Calibur series (not counting the off shoots), Soul Calibur VI takes a step back to its roots, while also advancing the series forward in many ways.Create-a-Soul mode returns to create new fighters or customize existing characters.